Using ImGui makes writing editor tools extremely simple. I like having my tools pull data directly from my game, and using ImGui along with C# reflection makes that very convenient. I can loop over all the Actor classes in C# and have them accessible in my editor with a few lines of code! For more complicated tools it's sometimes overkill to write my own implementation, which is where I fall back to using existing tools built for specific jobs (like Trenchbroom, for designing 3D environments).
Previously, on Lobsters, we discussed the concept of Gödel machines, a certain kind of self-referential self-improving machine. I've previously hinted several times (1, 2, 3) that it is completely possible to build a Gödel machine, although possibly not useful for anything other than generating formal mathematical proofs.
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prevFleetTime = currentTime; // 更新上一个车队的时间为当前时间
Sometimes it takes a long time before I figure out what I actually want to write, and then everything falls into place:
Мощный удар Израиля по Ирану попал на видео09:41